ATi (AMD) Radeon HD 3000-series (except Radeon HD 3410) and newerĮxtract it somewhere (e.g.Nvidia GeForce 400-series and newer (some GeForce 200-series might work - G210, GT220, GT240).and found something that seems to work - dgVoodoo 2.ĮDIT: Note - dgVoodoo 2 requires DirectX 11 and a GPU supporting at least DirectX feature level 10.1: Tried Machines on a PC running Windows 10 (haven't updated mine from 7 yet), and wow, that is bad - messed up menu and textures, and very poor performance even on an i5 4690k and GTX970 (running at 640x480 D: ). Also I'm not using any texture packs or any modifications (expect from windows XP patch) posted in said: I wasn't ever able to get to loading screen before using dfVoodoo 2. I gave 521 VRAM and I use dgVoodoo Virtual 3D Accelerated Card. I am on Windows 10 64bit and using Nvidia Geforce GTX 750 Ti. What graphics card and operating system are you using? Were you able to get in-game before you installed dgVoodoo 2? Texture(s) in unsupported formats in the models folder (seems unlikely in this case) Videocard set to "dgVoodoo Virtual SVGA Card" under the DirectX tab in dgVoodooSetup.exe (dgVoodoo 2.53) / dgVoodooCpl.exe (dgVoodoo 2.54) - set it to "dgVoodoo Virtual 3D Accelerated Card". Less than 32MB of VRAM allocated under the DirectX tab in dgVoodooSetup.exe (dgVoodoo 2.53) / dgVoodooCpl.exe (dgVoodoo 2.54) - I suggest setting this to at least 64MB (higher values may be useful if running at a very high resolution or if someone makes a high-resolution texture pack) so far I've found 3 possible causes for memory access errors on loading screens: The game boots up but now it crashes at loading screen with memory access error.
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